The Reviews

"From the first page until the last, it’s obvious that Toppo took the time to research everything. Thoroughly ... What captured my attention the most was how fluid Toppo’s writing is. His years as a reporter greatly assisted him with this book. I didn’t feel like I was being corralled from one point to the next. Nor was a chapter labored to the point where I wanted to just move on and ignore the rest of the text. The ebb and flow of the book kept me interested. It’s so easy with these types of texts to feel overwhelmed that you have to take a break to digest the information presented. Toppo’s mastery of the written word speaks volumes. This is one of the few thought-provoking books that I have read in a while where I could veg and read in a few days and understand the content." -The Geek Spot, June 24, 2015 

"In this broad and thoroughly researched book, Toppo argues that video games are poised to transform not just schools but education at large." -T. Rees Shapiro, The Washington Post, May 29, 2015 

"There is a vein of puritanism in American attitudes toward education: To learn, we must suffer, and anything pleasurable is not learning. In his deeply reported and compassionately argued book, Toppo, taking a cue from Steven Johnson’s Everything Bad Is Good for You, explains that we have it all wrong ... As the parent of a young child, I began The Game Believes in You thinking of video games as a kind of menace. I finished it believing that games are one of the most promising opportunities to liberate children from the damaging effects of schools that are hostile to fun." -Kevin Carey, The New York Times Book Review, April 19, 2015 

"I think this will turn out to be the most influential book on video game learning since James Paul Gee's 2003 classic What Video Games Have to Teach Us About Learning and Literacy. Greg Toppo is one of the few ed tech writers who truly understand the potential of game-based learning and can distinguish the few good learning games currently available from the ocean of crap." -Keith Devlin, Stanford University mathematician, NPR's Math Guy and chief scientist of BrainQuake

"Yes, indeed, the best book since mine - and it is much better written than mine. Greg has done a great job. The book is both highly informative and really entertaining at the same time." -James Paul Gee, author of What Video Games Have to Teach Us About Learning and Literacy

"I wanted to hate this book ... I’m not ready to abandon my skepticism about education technology and gaming completely. But The Game Believes in You has convinced me I need to take a new look at something I thought I’d made up my mind about long ago. I hope I’m not the only one. -Robert Pondiscio, U.S. News & World Report

"... this is a book (that) has the potential to change minds about games and education. It has reminded me why I am doing the research I do and I think it will inspire those in the classroom as well. Mostly, read the book." -Kristen DiCerbo, senior research scientist, Pearson Research & Innovation Network

"What a wonderful and necessary book! Greg Toppo puts the fun back into gaming (never mind that it's also good for you). Play is healthy -- parents rejoice!" -Sandra Tsing Loh, author, The Madwoman in the Volvo and Mother on Fire 

"For way too many children, 'school' isn't designed to encourage critical thinking and a love of learning. Greg Toppo's The Game Believes In You reveals how many games inspire and motivate children to learn but our own biases stop us from seeing games as critical tools to transform the educational experience of our children. The Game Believes In You shows us how games can help all of us to be better learners, but even more importantly it is a direct challenge to parents and educators to create learning environments our children deserve." -Rosalind Wiseman, author of Queen Bees & Wannabees and Masterminds & Wingmen

"In his compelling book, Greg Toppo demonstrates what I've known for many years -- from observing my own kids as well as thousands of others -- the kinds of problems kids are solving in game play increases their ability to perform in school and to solve complex problems. Today's world is more about problem solving than memorization. For this, games are perfect." -Nolan Bushnell, Founder, Atari and CEO of BrainRush

"Toppo weaves in essential background for the general interest reader: how video games got started (Spacewar!), how video games produce a high (dopamine), the various ways educators have failed and succeeded at bringing games and computers into K-12 classrooms for decades, and more. VERDICT: An exciting overview of how innovative teachers are harnessing the power of games to engage students." -Library Journal